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  1. Home
  2. Our Curriculum
  3. Subjects
  4. Welcome To Computing

Welcome to Computing

"Those who can imagine anything, can create the impossible."
Alan Turing

Why do we learn computing?
Our approach
Subject aims
Year 1
Year 2
Year 3
Year 4
Year 5
Year 6

Why do we learn computing?

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

(National Curriculum, 2014)

Our approach

Our Computing curriculum focuses on preparing our pupils for a rapidly changing world, in which work and other activities are increasingly transformed by access to varied and developing technology. Through Computing, we teach children to learn how to store, manipulate, retrieve and present information which may consist of text, numbers, images, sound or other signals. These skills are taught through topics consisting of communicating information; handling information, modelling and control based on the ‘Switched On’ schemes of learning.

Aims of the computing curriculum

  • Use computational thinking and creativity to understand & change the world
  • Understand & apply the fundamental principles and concepts of computer science
  • Analyse problems in computational terms and have practical experience of writing computer programs to solve these
  • Become digitally literate; responsible, competent, confident and creative users of ICT

Year 1 - Computing

Autumn 1 Autumn 2

Technology around us

Digital painting
Spring 1 Spring 2
Moving a robot

Grouping data

Summer 1 Summer 2
Digital writing

Programming animations

 

Year 2 - Computing

Autumn 1 Autumn 2

IT around us

Digital photography
Spring 1 Spring 2
Robot algorithms

Pictograms

Summer 1 Summer 2
Digital music

Programming quizzes

 

Year 3 - Computing

Autumn 1 Autumn 2

Connecting computers

Stop frame animation
Spring 1 Spring 2
Sequencing sounds

Branching databases

Summer 1 Summer 2
Desktop publishing

Events and actions in programs

All Year 3 Subjects Next Year 3 Subject- Modern Foreign Languages

Year 4 - Computing

Autumn 1 Autumn 2

The internet

Audio production
Spring 1 Spring 2
Repetition in shapes

Data logging

Summer 1 Summer 2
Photo editing

Repetition in games

All Year 4 Subjects Next Year 4 Subject - Modern Foreign Languages

Year 5 - Computing

Autumn 1 Autumn 2

Systems and searching

Video production
Spring 1 Spring 2
Selection in physical computing

Flat-file databases

Summer 1 Summer 2
Introduction to venctor graphics

Selection in quizzes

All Year 5 Subjects Next Year 5 Subject - Modern Foreign Languages

Year 6 - Computing

Autumn 1 Autumn 2

Communication and collaboration

Web page creation
Spring 1 Spring 2
Variables in games

Spreadsheets

Summer 1 Summer 2
3D modelling

Sensing movement

All Year 6 Subjects Next Year 6 Subject - Modern Foreign Languages

  • Personal Development
  • Modern Foreign Languages
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Ark Tindal Primary Academy, Tindal St, Balsall Heath, Birmingham B12 9QS

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